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sasharnie's avatar

This sounds so exciting!! I can’t wait to play it and really dig into how these systems create a sustainable society.

I also really like the choice of bringing in the human-scale narrative of playing a single protagonist. I’ve noticed that solarpunk as a genre tends to be more broad-systems focused vs single protagonist focused in order to show that solving problems doesn’t ever rely on just one person, but I feel as a reader/audience it’s easier to be emotionally grounded when seeing things from a specific person’s perspective. I’m so excited to see how these mechanics work together!

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Jarrod Baniqued's avatar

Here’s an idea: An MMORPG inspired by Buckminster Fuller’s World Game (https://en.wikipedia.org/wiki/World_Game) where the goal is cooperative resource management as in Generation Exile. The subgoals would be world peace, keeping global warming below 1.5°, and eliminating poverty, while the roles would be data-driven diplomats. While I’m fairly sure that the idea goes against solarpunk’s decentralist, artsy ethos, I see no reason why it can’t be adapted to fit into the solarpunk movement

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